Improving students’ vocabulary mastery by using text twist game at private islamic junior high school Al – Hijrah 2 Lau Dendang 2016 / 2017 academic year

Lestari, Wanda (2017) Improving students’ vocabulary mastery by using text twist game at private islamic junior high school Al – Hijrah 2 Lau Dendang 2016 / 2017 academic year. Skripsi thesis, State Islamic University of North Sumatera.

[img]
Preview
Text
SKRIPSI.pdf

Download (930kB) | Preview

Abstract

This research was aimed to find out the improving students’ vocabulary mastery by using text twist game. The subject of this research was seventh grade of SMPS IT AL-HIJRAH LAU DENDANG 2016-2017 Academic Year. It was consisted of one class and 21 students as respondents. The object of this research was to improve students’ vocabulary mastery by using text twist game. The research of this study was conducted by using calssroom action research. The technique of analyzing the data of this research was applied by qualitative and quantitative data. The qualitative data were taken from observation sheet, interview, and documentation. The quantitative data were taken from the test. Data was taken from test result which was carried out in two cycles. And two cycles conducted in four meetings. The test was given to the students in form of pre-test, post test in the first cycle, and the post-test in the second cycle. The result of the analyzing the data showed that there was an improving on the students’ vocabulary mastery from each cycles. It was showed from the mean of pre-test was 63.95. Where, there were6 students got successfull score criteria or it was only 29 % and 15 students’ got unsuccessful or it was 71%. After doing cycle I by using text twist game, there was an improving of the result of the students’ mean was 72.23. Where, 8 students got successful criteria score or it was only 38% and 13 students’ got unseccessful criteria score or it was 62%. Then doing repairing for second cycle after reflection on the first cycle, there was improving of students’ mean was 83.19. Where, 18 students’ got successful criteria score or it was 86% and 3 students’ got unsuccessful criteria score or it was 14%. In other words, the students’ vocabulary mastery was improved. And based on interviewed, observation sheet, and photographs, it showed that the expression and excitement of the students were also improve.

Jenis Item: Skripsi (Skripsi)
Uncontrolled Keywords: Vocabulary Mastery and Text Twist Game
Subjects: 300 Social sciences > 370 Education > 373 Secondary education
Divisions: Fakultas Ilmu Tarbiyah dan Keguruan > Pendidikan Bahasa Inggris > Skripsi
Pengguna yang mendeposit: Darmayanti Yanti
Date Deposited: 13 Oct 2017 06:49
Last Modified: 19 Jul 2019 01:57
URI: http://repository.uinsu.ac.id/id/eprint/2620

Actions (login required)

View Item View Item