The Effect of Kahoot as a Learning Media on Students’ Vocabulary Mastery

Aisyah, Natasya (2023) The Effect of Kahoot as a Learning Media on Students’ Vocabulary Mastery. Indonesian EFL Journal (IEFLJ).

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Abstract

The purpose of this study was to investigate the impact of using Kahoot as a learning tool on students' vocabulary acquisition. The research design was pre-experimental with a pre-test and post-test on 35 eighth-grade students. The findings showed that there was a significant improvement in students' vocabulary mastery after using Kahoot, with an average of 74.85 with a poor category, and the results of student assessment on the posttest or after the application of Kahoot learning media reached an average of 83.00 with a good category. Therefore, there is a difference between the pretest and posttest results. The Shared Sample Test results show that the significant value (sig2-tailed) of 0.006 is below 0.05, which indicates that the t-table is t count. Therefore, H0 is rejected and Ha is accepted. This result indicates that Kahoot can be a useful tool for enhancing vocabulary acquisition in EFL classrooms for SMP IT Daarul Istiqlal Marindal I students in grades VIII–3.

Jenis Item: Artikel
Subjects: 400 Language > 420 English and Old English > 423 English dictionaries
Divisions: Fakultas Ilmu Tarbiyah dan Keguruan > Pendidikan Bahasa Inggris
Pengguna yang mendeposit: Mrs Siti Masitah
Date Deposited: 07 Feb 2025 03:02
Last Modified: 07 Feb 2025 03:02
URI: http://repository.uinsu.ac.id/id/eprint/24979

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