Ayyasy, Hafidz Yahya (2024) The effect of game based learning with math bingo in reducing math anxiety to improve students’ mathematics learning outcomes in data presentation materials. Desimal: Jurnal Matematika, 7 (2).
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Abstract
This study aims to examine the effects of game-based learning with Math Bingo in reducing math anxiety and improving student learning outcomes. The research method used is pre-experimental with a pre-post test design of one group. Math anxiety data was collected using questionnaires before and after the intervention, while math learning outcomes data were obtained through pre-test and post-test. results of data analysis obtained sig. (2-tailed) of 0.001 < 0.05. Therefore, it can be concluded that game-based learning with Math Bingo is effective in reducing anxiety and improving students' math learning outcomes. This finding shows that game-based learning with Math Bingo is effective in reducing anxiety and improving students' math learning outcomes. The implication of this study is the importance of integrating gamebased learning in mathematics learning to create a more interactive and interesting learning environment, as well as the need for support from curriculum developers and educational policies for the wider implementation of this method.
Jenis Item: | Artikel |
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Subjects: | 500 Natural sciences and mathematics > 510 Mathematics |
Divisions: | Fakultas Ilmu Tarbiyah dan Keguruan > Pendidikan Matematika |
Pengguna yang mendeposit: | Mrs Siti Masitah |
Date Deposited: | 07 Feb 2025 02:58 |
Last Modified: | 07 Feb 2025 02:58 |
URI: | http://repository.uinsu.ac.id/id/eprint/24975 |
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