The application of observe and remember games in improving students’ achievement in vocabulary at the seventh grade of MTS Islamiyah Medan in the academic year 2016/2017

Nusa Putri, Ruwaida (2017) The application of observe and remember games in improving students’ achievement in vocabulary at the seventh grade of MTS Islamiyah Medan in the academic year 2016/2017. Skripsi thesis, State Islamic University of North Sumatera.

[img]
Preview
Text
skripsi ruwaida nusa.pdf

Download (2MB) | Preview

Abstract

This research is aimed to improve students’ achievement in vocabulary by using observe and remember games in the seventh grade of MTs Islamiyah Medan academic year 2016/2017. The method used in this study was Classroom Action Research (CAR). This method consisted of two cycles in each cycle consists of planning, acting, observing, and reflecting. The data were gathered through qualitative and quantitative data. The qualitative data were taken from observation sheet and interview. The quantitative data were taken from tests. The tests were given to the students in the form of pre-test, post-test 1 and post-test 2. The subjects of this study consisted of 22 students in VII-3. Based on the result of this research showed that there was a development on the students’ vocabulary mastery, it can be seen from the mean score of pre-test were 49, the mean score of post-test cycle 1 was 67.13 and the mean score of post-test cycle 2 was 85.59. In addition, there were no one students passed the Minimum Criteria of Accomplishment (MCA) in the pre-test. Meanwhile, in the cycle 1, there were 11 students (50%) who passed the Minimum Criteria of Accomplishment (MCA) and in the post-test cycle 2 there were 18 students (81.81%) who passed Minimum Criteria of Accomplishment, so the criteria of success was achieved. Furthermore, the results of observation and interview showed that the students were motivated in the teaching-learning process during the implementation of observe and remember games. So this game is good to be used in teaching and learning vocabulary.

Jenis Item: Skripsi (Skripsi)
Uncontrolled Keywords: Vocabulary, Classroom action research, Observe and remember games
Subjects: 300 Social sciences > 370 Education > 373 Secondary education
Divisions: Fakultas Ilmu Tarbiyah dan Keguruan > Pendidikan Bahasa Inggris > Skripsi
Pengguna yang mendeposit: Darmayanti Yanti
Date Deposited: 18 Oct 2017 07:37
Last Modified: 19 Jul 2019 02:19
URI: http://repository.uinsu.ac.id/id/eprint/2697

Actions (login required)

View Item View Item