Improving the Students' Vocabulary Trough Monopoly Games at the Eighth Drade Students of Madrasaj Tsanawiyah Swasta Madinatussalam Sei Rotan Percut Sei Tuan

Matondang, Melati (2020) Improving the Students' Vocabulary Trough Monopoly Games at the Eighth Drade Students of Madrasaj Tsanawiyah Swasta Madinatussalam Sei Rotan Percut Sei Tuan. Skripsi thesis, Universitas Islam Negeri Sumatera Utara.

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Abstract

This study was conducted to assess the enhancement of the students’ vocabulary by using monopoly games. The subject used in this study was the Eight grade of Madrasah Tsanawiyah Swasta Madinatussalam Sei Rotan Percut Sei Tuan. In whivh the number of students consist of 30 students who are used as respondents by the researcher. The aim of this research was to enhance the students’ vocabulary by using monopoly game in this study. The review of this study was carried out with the use of the classroom action research. In this research, quantitative data and qualitative data were used as methods for data analysis. The outcomes of the qualitative were taken through the results of the observation sheet, interviews, and documentation, while the results of the student evaluation were taken through the quantitative data. in this analysis, the investigator gathered data over two periods. These two cycles for four meetings have been carried out. In cycle one the researcher gave the students pre-test and post-test. The data analysis results showed that the vocabulary scores of the students for each period had improved. It was shown that the mean pre-test was 53,41. Where five students had succesfully scored requirements, or just 16,66 per cent, and 25 students were unsuccesful, or 83.34 per cent. There was an increase in the outcome of the students average of 57.87 after doing cycle I by using monopoly games. Where 11 students had a succesful criteria score, or 63.34 per cent. Since focusing on the first cycle, restoring for the second cycle, the average of students increased to 80.67. where the succesful criteria score of 27 students or 90 per cent and the unsuccessful criteria score of 3 students or 10 per cent. In other words, the above data indicates that the vocabulary mastery of the students wa improved.

Jenis Item: Skripsi (Skripsi)
Uncontrolled Keywords: Vocabulary and Monopoly games
Subjects: 300 Social sciences > 370 Education > 371 School management; special education > 371.3 Metode, kegiatan belajar mengajar; metode pembelajaran
Divisions: Fakultas Ilmu Tarbiyah dan Keguruan > Pendidikan Bahasa Inggris > Skripsi
Pengguna yang mendeposit: Ms Nurul Hidayah Siregar
Date Deposited: 03 Aug 2022 03:54
Last Modified: 03 Aug 2022 03:54
URI: http://repository.uinsu.ac.id/id/eprint/14565

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