Harahap, Anita Rukmana (2021) The Implementation of Blindfold Game to Improve the Students’ Vocabulary Mastery at Second Grade of MTs Percontohan Tebing Tinggi in Academic Year 2020/2021. Skripsi thesis, Universitas Islam Negeri Sumatera Utara.
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Abstract
This research was aimed to improve the students’ vocabulary mastery by using blindfold games. The subjects of this study were 25 students at 10th grade in MTs Percontohan Tebing Tinggi in academic year 2019/2020. This research was conducted by using classroom action research that consists of two cycle. The technique of analyzing data for quantitative data was the students’ score of test. While for qualitative data, the researcher used the technique by Miles and Huberman. The result of this research showed that the mean of the students score was 41.04 in which there were 2 or 8 % from 25 students who passed the standard minimum score or KKM. In the post test I there were 10 or 40 % who improve and the score mean was 68.48. Meanwhile in posttest II the mean score was 80.32. There were 23 students or 88% passed the standard minimum score. It indicated that blindfold game could improve the students’ vocabulary. This result is strength by the observation and the interview result that students were more active in the class and enjoy the learning process
Jenis Item: | Skripsi (Skripsi) |
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Uncontrolled Keywords: | vocabulary mastery, blindfold game |
Subjects: | 300 Social sciences > 370 Education > 371 School management; special education > 371.3 Metode, kegiatan belajar mengajar; metode pembelajaran |
Divisions: | Fakultas Ilmu Tarbiyah dan Keguruan > Pendidikan Bahasa Inggris > Skripsi |
Pengguna yang mendeposit: | Ms Nurul Hidayah Siregar |
Date Deposited: | 27 Jul 2022 07:22 |
Last Modified: | 27 Jul 2022 07:22 |
URI: | http://repository.uinsu.ac.id/id/eprint/14445 |
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